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  • Virtual Currencies in Online Gaming Virtual Currencies in Online Gaming
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    Virtual Currencies in Online Gaming

    Master's Thesis from the year 2013 in the subject Communications - Journalism, Journalism Professions, grade: 1,0, Vrije University Brussel, language: English, abstract: This master thesis approaches...
    $131.00

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  • Gaming and the Virtual Sublime
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    Gaming and the Virtual Sublime

    Can you have a transformative experience as a result of falling through a programming error in the latest triple-A title? Does looking out across a vast virtual vista of undulating mountains and...
    $200.00

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  • Virtual Reality Games for Rehabilitation Virtual Reality Games for Rehabilitation
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    Virtual Reality Games for Rehabilitation

    This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It...
    $249.00

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  • Virtual Economies
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    Virtual Economies

    How the basic concepts of economics-including markets, institutions, and money-can be used to create and analyze economies based on virtual goods.In the twenty-first-century digital world, virtual...
    $120.00

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  • Gamer (Virtual Kombat 1)
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    Gamer (Virtual Kombat 1)

    It's every street kid's dream: a job testing Virtual Kombat. Until it turns into a nightmare … The first adventure in Chris Bradford’s action-packed dystopian trilogy. Street kid Scott jumps at the...
    $16.00

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  • Virtual Reality with VRTK4 Virtual Reality with VRTK4
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    Virtual Reality with VRTK4

    Virtual reality is quickly becoming the next medium to communicate your ideas.  Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This...
    $129.00

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  • Designing Virtual Worlds
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    Designing Virtual Worlds

    Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its...
    RRP: $117.99
    $117.00

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  • Ethics in the Virtual World
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    Ethics in the Virtual World

    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is...
    RRP: $362.00
    $357.00

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  • Designing Virtual Worlds
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    Designing Virtual Worlds

    Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its...
    RRP: $362.00
    $357.00

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  • Virtually Sacred
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    Virtually Sacred

    Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and...
    RRP: $115.95
    $73.00

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  • Virtual Production
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    Virtual Production

    This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology – helping readers get to grips with this nascent technology...
    RRP: $362.00
    $357.00

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  • The Age of Virtual Reality The Age of Virtual Reality
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    The Age of Virtual Reality

    Something big is happening. Virtual Reality is not only becoming the driving wheel of the new world economy, it is building a new cultural order. The "Age of Virtual Reality" is in its infancy, yet...
    $27.00

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  • Image coming soon
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    Leveling Up (Virtually)

    New virtual version!From the award winning playwright ofEnd Days Deborah Zoe Laufer comes a story about three twenty-something roommates who are glued to their video games. They are masters of the...
    $29.00

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  • Virtual Reality Audio
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    Virtual Reality Audio

    Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through...
    RRP: $92.99
    $92.00

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  • Rethinking Virtual Places
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    Rethinking Virtual Places

    How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws...
    RRP: $72.00
    $67.00

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  • Virtual History
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    Virtual History

    Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history.The book looks at the motives and perspectives of game...
    RRP: $92.99
    $92.00

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  • Handbook of Virtual Humans
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    Handbook of Virtual Humans

    Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers...
    $333.00

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  • Virtual Reality Audio
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    Virtual Reality Audio

    Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through...
    RRP: $362.00
    $357.00

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  • Making Virtual Worlds
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    Making Virtual Worlds

    The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play...
    $85.00

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  • Storytelling for Virtual Reality
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    Storytelling for Virtual Reality

    Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling...
    RRP: $100.99
    $100.00

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  • Virtual Eternity Virtual Eternity
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    Virtual Eternity

    Jonathan Hannah and Maureen Kelly are 24-year-olds struggling with religion, sexuality, and a hypnotic mid-90s virtual-reality game culture. Maureen is a lukewarm, lifelong Catholic, trying to keep...
    $44.00

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  • Virtual Worlds and E-Commerce Virtual Worlds and E-Commerce
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    Virtual Worlds and E-Commerce

    With the rise of the collaborative Web 2.0 technologies, the face of e-commerce has evolved from a static presentation of products and services to an interactive participatory relationship with...
    $407.00

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  • Aesthetics of Virtual Reality
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    Aesthetics of Virtual Reality

    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as...
    RRP: $362.00
    $357.00

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  • Digital Virtual Consumption Digital Virtual Consumption
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    Digital Virtual Consumption

    Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. To these activities we can add those taking...
    $147.00

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  • Emotion, Embodiment and the Virtual World
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    Emotion, Embodiment and the Virtual World

    This book seeks to understand emotions in the virtual world. It explores embodiment, hybridization, and emotions within interactions mediated by a virtual avatar.The work aims to contribute to...
    RRP: $362.00
    $357.00

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  • Bitcoin And The Virtual Worlds Bitcoin And The Virtual Worlds
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    Bitcoin And The Virtual Worlds

    Bitcoin And The Virtual Worlds--How your Cryptocurrency investments make you part of future technology and infrastructureBitcoin And The Virtual Worlds is a comprehensive guide to understanding the...
    $31.00

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  • Service Virtualization Service Virtualization
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    Service Virtualization

    Software drives innovation and success in today's business world. Yet critical software projects consistently come in late, defective, and way over budget. So what's the problem? Get ready for a...
    $60.00

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  • Virtual, Augmented and Mixed Reality Virtual, Augmented and Mixed Reality
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    Virtual, Augmented and Mixed Reality

    This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada...
    $151.00

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  • Virtual Learning Environments
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    Virtual Learning Environments

    This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments...
    RRP: $98.99
    $98.00

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  • Augmented Reality and Virtual Reality Augmented Reality and Virtual Reality
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    Augmented Reality and Virtual Reality

    This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging...
    $337.00

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  • Narrative as Virtual Reality 2
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    Narrative as Virtual Reality 2

    Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive 'world'...
    $77.99

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  • Human Walking in Virtual Environments Human Walking in Virtual Environments
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    Human Walking in Virtual Environments

    This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of...
    $270.00

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    VIRTUAL USE IN BIOLOGY VIRTUAL USE IN BIOLOGY
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    VIRTUAL USE IN BIOLOGY

    This book presents the process of creation, development, testing and results of a Virtual Reality (VR) simulator for the plasma membrane. It was developed as a didactic resource to assist the...
    RRP: $78.06
    $63.00

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  • The Virtual Mind The Virtual Mind
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    The Virtual Mind

    The Virtual Mind: Designing the Logic to Approximate Human Thinking, through an in-depth and multidisciplinary review, outlines and defines the underpinnings for modelling human thinking through...
    $373.00

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