Graphical and digital media applications Books

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  • Lightroom in easy steps
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    Lightroom in easy steps

    Lightroom in easy steps begins by looking at the desktop, mobile and web versions of Lightroom and shows how they can be used individually and together to effortlessly capture, edit, and share photos...
    $37.99

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  • WordPress in Easy Steps
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    WordPress in Easy Steps

    WordPress in Easy Steps is perfect for bloggers/hobbyist web designers, or anybody out there looking to design a website who doesn’t want to learn technical language, or bloggers looking for a great...
    $27.99

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  • Photoshop CC in easy steps
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    Photoshop CC in easy steps

    Photoshop CC in easy steps delivers a solid, secure and lasting foundation that you can build on as you explore Photoshop and develop more and more control over one the most creative pieces of...
    $29.99

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  • More Than Meets the Eye
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    More Than Meets the Eye

    A rare look at the role of special effects in creating fictional worlds and transmedia franchises From comic book universes crowded with soaring superheroes and shattering skyscrapers to cosmic...
    $64.99

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  • Final Cut Pro Cookbook Final Cut Pro Cookbook
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    Final Cut Pro Cookbook

    Follow Apple Certified Final Cut Pro Trainer Mike Eddy as he guides you from core editing to pro effects, real-world tips, and time-saving workflows using the latest version of Final Cut ProKey...
    $104.00

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  • Autodesk Civil 3D 2024 from Start to Finish Autodesk Civil 3D 2024 from Start to Finish
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    Autodesk Civil 3D 2024 from Start to Finish

    Streamline your entire civil design workflow-from data management to sheet automation-using Civil 3D 2024Key Features:- Leverage Civil 3D and partner tools for seamless project integration- Maximize...
    $104.00

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  • AI, AR, and VR in Theatre and Performance AI, AR, and VR in Theatre and Performance
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    AI, AR, and VR in Theatre and Performance

    AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.
    $373.00

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  • Teaching Tech Together Teaching Tech Together
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    Teaching Tech Together

    This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds...
    $160.00

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  • Document Design Document Design
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    Document Design

    Introduces students to the basic principles and theories of design, combining practical advice about the design process with a foundation in visual rhetoric and usability.Document Design introduces...
    $112.00

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  • Cinematic Algorithms Cinematic Algorithms
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    Cinematic Algorithms

    This book explores the groundbreaking integration of generative artificial intelligence into filmmaking and visual storytelling. From democratizing video production to reshaping aesthetics, this book...
    $338.00

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  • The AI Music Problem The AI Music Problem
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    The AI Music Problem

    The AI Music Problem: Why Machine Learning Conflicts With Musical Creativity asks why producing and constructing music is difficult for AI, with an investigation that straddles the technical, the...
    $105.00

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  • TEI'19 TEI'19
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    TEI'19

    Welcome to ACM TEI 2019, the 13th International Conference on Tangible, Embedded and Embodied Interactions, hosted in Tempe, Arizona, United States, from the 17th to the 20th of March 2019. The...

    $388.00

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  • Image coming soon
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    Digital Access and Museums as Platforms

    Digital Access and Museums as Platforms draws on interviews with museum practitioners, along with a range of case studies from public and private institutions, in order to investigate the tensions...
    $51.00

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  • Image coming soon
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    Earmarked for Collision

    Collage art and film date back to the early 20th century (the earliest collages have roots in 12th-century Japan). It was rooted in the age of consumerism where artists addressed an array of...
    $140.00

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  • Image coming soon
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    Fëdor Khitruk

    This book is a first and long-awaited study of the directorial work of the animation master Fëdor Khitruk (1917-2012), an artist who formed in the tradition of classical cel animation only to break...
    $128.00

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  • Psychoanalysis and Digital Culture Psychoanalysis and Digital Culture
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    Psychoanalysis and Digital Culture

    Psychoanalysis and Digital Culture offers a comprehensive account of our contemporary media environment-digital culture and audiences in particular-by drawing on psychoanalysis and media studies...
    $123.00

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  • What is Digital Journalism Studies? What is Digital Journalism Studies?
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    What is Digital Journalism Studies?

    What is Digital Journalism Studies? delves into the technologies, platforms, and audience relations that constitute digital journalism studies' central objects of study, outlining its principal...
    $49.00

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  • Numerical Geometry of Images Numerical Geometry of Images
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    Numerical Geometry of Images

    Numerical Geometry of Images examines computational methods and algorithms in image processing. It explores applications like shape from shading, color-image enhancement and segmentation, ...
    $116.00

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  • Computer-Based Automation Computer-Based Automation
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    Computer-Based Automation

    It has been recognized that productivity improvement is an important issue of the 80' s. It is regarded as the most efficient way to improve national economy and to enrich the quality of life. The...
    $92.00

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  • Understanding SGML and XML Tools Understanding SGML and XML Tools
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    Understanding SGML and XML Tools

    Peter Flynn has been an enthusiastic and skillful contributor in the world of SGML and XML for many years, and it is a pleasure to see him set some of his expertise down in writing as well. The range...
    $122.00

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  • Lee de Forest Lee de Forest
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    Lee de Forest

    Chapter 1 Born to Invent.- The Century of the Inventor.- Toward Communication Without Wires.- Inventing the Motion Picture.- Enter Lee de Forest.- Toward the New Century.- Chapter 2 The Race for...
    $71.00

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  • Vector Analysis for Computer Graphics Vector Analysis for Computer Graphics
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    Vector Analysis for Computer Graphics

    This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical...
    $156.00

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  • Guide to Medical Image Analysis Guide to Medical Image Analysis
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    Guide to Medical Image Analysis

    This book presents a comprehensive overview of medical image analysis. Practical in approach, the text is uniquely structured by potential applications. Features: presents learning objectives,...
    $171.00

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  • Guide to Computational Geometry Processing Guide to Computational Geometry Processing
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    Guide to Computational Geometry Processing

    This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features:...
    $136.00

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  • 3D Computer Vision 3D Computer Vision
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    3D Computer Vision

    This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition...
    $108.00

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  • Time-of-Flight Cameras Time-of-Flight Cameras
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    Time-of-Flight Cameras

    Time-of-flight (TOF) cameras provide a depth value at each pixel, from which the 3D structure of the scene can be estimated. This new type of active sensor makes it possible to go beyond traditional...
    $119.00

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  • Advanced Methods in Computer Graphics Advanced Methods in Computer Graphics
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    Advanced Methods in Computer Graphics

    This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed...
    $140.00

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  • Quaternions for Computer Graphics Quaternions for Computer Graphics
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    Quaternions for Computer Graphics

    If you have ever wondered what quaternions are - then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail...
    $163.00

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  • Markov Models for Pattern Recognition Markov Models for Pattern Recognition
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    Markov Models for Pattern Recognition

    This thoroughly revised and expanded new edition now includes a more detailed treatment of the EM algorithm, a description of an efficient approximate Viterbi-training procedure, a theoretical...
    $108.00

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  • Foundations of 3D Graphics Programming Foundations of 3D Graphics Programming
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    Foundations of 3D Graphics Programming

    OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science...
    $108.00

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  • Variational Methods in Imaging Variational Methods in Imaging
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    Variational Methods in Imaging

    Fundamentals of Imaging.- Case Examples of Imaging.- Image and Noise Models.- Regularization.- Variational Regularization Methods for the Solution of Inverse Problems.- Convex Regularization Methods...
    $108.00

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Graphical and digital media applications