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  • Virtual Reality Games for Rehabilitation Virtual Reality Games for Rehabilitation
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    Virtual Reality Games for Rehabilitation

    Eva Brooks

    This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It...
    $305.63

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  • Virtual Economies
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    Virtual Economies

    How the basic concepts of economics-including markets, institutions, and money-can be used to create and analyze economies based on virtual goods.In the twenty-first-century digital world, virtual...
    $108.29

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  • Gamer (Virtual Kombat 1)
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    Gamer (Virtual Kombat 1)

    Chris Bradford

    It's every street kid's dream: a job testing Virtual Kombat. Until it turns into a nightmare … The first adventure in Chris Bradford’s action-packed dystopian trilogy. Street kid Scott jumps at the...
    $16.00

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  • Designing Virtual Worlds
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    Designing Virtual Worlds

    Richard A. Bartle

    Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its...
    RRP: $117.99
    $117.00

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  • Designing Virtual Worlds
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    Designing Virtual Worlds

    Richard A. Bartle

    Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its...
    RRP: $362.00
    $357.00

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  • Virtual Production
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    Virtual Production

    Mark Sawicki

    This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology – helping readers get to grips with this nascent technology...
    RRP: $362.00
    $357.00

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  • Ethics in the Virtual World
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    Ethics in the Virtual World

    Garry Young

    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is...
    RRP: $362.00
    $357.00

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  • Virtually Sacred
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    Virtually Sacred

    Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and...
    $66.11

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  • The Age of Virtual Reality The Age of Virtual Reality
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    The Age of Virtual Reality

    Thomas Hohstadt

    Something big is happening. Virtual Reality is not only becoming the driving wheel of the new world economy, it is building a new cultural order. The "Age of Virtual Reality" is in its infancy, yet...
    $29.70

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  • Virtual History
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    Virtual History

    A. Martin Wainwright

    Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history.The book looks at the motives and perspectives of game...
    RRP: $92.99
    $92.00

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  • Image coming soon
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    Leveling Up (Virtually)

    Deborah Zoe Laufer

    New virtual version!From the award winning playwright ofEnd Days Deborah Zoe Laufer comes a story about three twenty-something roommates who are glued to their video games. They are masters of the...
    $37.16

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  • Virtual Reality Audio
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    Virtual Reality Audio

    Anıl Çamcı

    Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through...
    RRP: $92.99
    $92.00

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  • Rethinking Virtual Places
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    Rethinking Virtual Places

    Erik M. Champion

    How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws...
    RRP: $67.76
    $66.40

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  • Aesthetics of Virtual Reality
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    Aesthetics of Virtual Reality

    Grant Tavinor

    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as...
    RRP: $362.00
    $357.00

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  • Handbook of Virtual Humans
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    Handbook of Virtual Humans

    Nadia Magnenat-Thalmann

    Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers...
    $343.67

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  • Design for Learning in Virtual Worlds
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    Design for Learning in Virtual Worlds

    Brian C. Nelson

    Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:• the history and evolution of virtual worlds• the...
    RRP: $109.99
    $109.00

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  • Storytelling for Virtual Reality
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    Storytelling for Virtual Reality

    John Bucher

    Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling...
    RRP: $100.99
    $100.00

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  • Virtual Reality Audio
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    Virtual Reality Audio

    Anıl Çamcı

    Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through...
    RRP: $362.00
    $357.00

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  • Making Virtual Worlds
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    Making Virtual Worlds

    Thomas Malaby

    The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play...
    $84.94

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  • Digital Virtual Consumption Digital Virtual Consumption
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    Digital Virtual Consumption

    Mike Molesworth

    Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. To these activities we can add those taking...
    $161.38

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  • Building Virtual Reality with Unity and SteamVR
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    Building Virtual Reality with Unity and SteamVR

    Jeff W Murray

    Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries,...
    $145.45

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  • Emotion, Embodiment and the Virtual World
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    Emotion, Embodiment and the Virtual World

    Vincenzo Auriemma

    This book seeks to understand emotions in the virtual world. It explores embodiment, hybridization, and emotions within interactions mediated by a virtual avatar.The work aims to contribute to...
    RRP: $362.00
    $357.00

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  • Virtual Workers and the Global Labour Market Virtual Workers and the Global Labour Market
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    Virtual Workers and the Global Labour Market

    Juliet Webster

    The emerging world of virtual work is not tied to physical workplaces or particular locations, but is dispersed and footloose. It is frequently precarious, and blurs the boundaries between work...
    $211.22

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  • The Virtual Mind The Virtual Mind
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    The Virtual Mind

    Niklas Hageback

    The Virtual Mind: Designing the Logic to Approximate Human Thinking, through an in-depth and multidisciplinary review, outlines and defines the underpinnings for modelling human thinking through...
    $445.98

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  • Virtual Learning Environments
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    Virtual Learning Environments

    Aroutis Foster

    This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments...
    RRP: $98.99
    $98.00

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  • Filming the Fantastic with Virtual Technology
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    Filming the Fantastic with Virtual Technology

    Mark Sawicki

    This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to...
    RRP: $88.99
    $88.00

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  • Narrative as Virtual Reality 2
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    Narrative as Virtual Reality 2

    Ryan, Marie-Laure

    Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive 'world'...
    $77.99

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  • Filming the Fantastic with Virtual Technology
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    Filming the Fantastic with Virtual Technology

    Mark Sawicki

    This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to...
    RRP: $307.00
    $303.00

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  • Connecting Your Students with the Virtual World Connecting Your Students with the Virtual World
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    Connecting Your Students with the Virtual World

    Billy Krakower

    Make the most of today's technology to give your students a more interactive, authentic, global learning experience! Connecting Your Students with the Virtual World shows you how to plan themed...
    $378.22

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  • Art and Science of Virtual Content Creation
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    Art and Science of Virtual Content Creation

    Raquel Victoria Benítez Rojas

    The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences. It...
    RRP: $219.00
    $216.00

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  • Gaming the System
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    Gaming the System

    David J. Gunkel

    Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions-put...
    $182.95

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  • Virtual War and Magical Death
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    Virtual War and Magical Death

    Neil L. Whitehead

    Virtual War and Magical Death is a provocative examination of the relations between anthropology and contemporary global war. Several arguments unite the collected essays, which are based on...
    RRP: $54.45
    $53.36

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  • Game Invaders
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    Game Invaders

    Clive Fencott

    Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to...
    $144.15

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  • Gaming Utopia
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    Gaming Utopia

    Claudia Costa Pederson

    In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white,...
    $182.95

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  • Sport and Video Games
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    Sport and Video Games

    Łukasz Muniowski

    This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally.Focusing on those games that depict real-life sports and athletic...
    RRP: $92.99
    $92.00

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  • Brain Games!
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    Brain Games!

    Jack Umstatter

    Provides over 170 exciting, ready-to-use activities to spark critical & creative thinking in all students, grades 6-12! BRAIN GAMES! is an innovative resource that helps you quickly and easily...
    RRP: $60.45
    $59.24

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  • Video Games
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    Video Games

    Kim, Cheryl

    Ready, player one? The newest addition to the nonfiction Eureka! series is a "biography" of a kid-favorite topic: video games. Ready, player one? The newest addition to the nonfiction Eureka! series...
    $13.00

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  • Virtual Vernacular by Sarah Bonser (Hardcover) Virtual Vernacular by Sarah Bonser (Hardcover)
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    Virtual Vernacular by Sarah Bonser (Hardcover)

    Sarah Bonser

    Learn to see the patterns and relationships in visual mediums and buildings as you push the boundaries of design. Sarah Bonser's Virtual Vernacular breaks the barriers between architectural theory...
    $378.22

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  • Traveling through Video Games Traveling through Video Games
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    Traveling through Video Games

    Tom van Nuenen

    This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises...
    $176.16

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  • Global Games
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    Global Games

    Aphra Kerr

    In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become...
    RRP: $90.99
    $90.00

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  • Game
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    Game

    Tom Tyler

    A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats,...
    RRP: $44.99
    $44.00

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  • Sport and Video Games
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    Sport and Video Games

    Łukasz Muniowski

    This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally.Focusing on those games that depict real-life sports and athletic...
    RRP: $362.00
    $357.00

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  • Women and Gaming Women and Gaming
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    Women and Gaming

    J. Gee

    Video Games and 21st Century Skills: Why the Sudden Worldwide Interest in Video Games and Learning? Games Go Beyond Gaming to Design and New Communities: Women Lead the Way The Nickel and Dimed...
    RRP: $93.49
    $89.28

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  • Music and Sonic Environments in Video Games Music and Sonic Environments in Video Games
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    Music and Sonic Environments in Video Games

    Kate Galloway

    Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative...
    $445.98

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