Trending Bestseller

Writing Virtual Environments for Software Visualization

No reviews yet Write a Review
Hardback
28 November 2014
$219.36
Ships in 3-5 business days

Delivery estimate

Hurry up! Current stock:
Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

You Can Find This Title In

    Product Details
    ISBN-13
    9781461417545
    Author
    Clinton Jeffery
    Publisher
    Springer Nature B.V.
    Published
    28 November 2014
    Format
    Hardback

    This product hasn't received any reviews yet. Be the first to review this product!

    $219.36
    Ships in 3-5 business days

    Delivery estimate

    Hurry up! Current stock:

    Writing Virtual Environments for Software Visualization

    $219.36

    Description

    Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

    You Can Find This Title In

      This Title Is Categorised As