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Introduction to Computer Graphics with OpenGL ES

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Paperback / softback
31 March 2021
340 Pages
RRP: $109.99
$109.00
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

Key Features:



  • Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces




  • Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics




  • Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed




  • Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.

You Can Find This Book In

    Book Details
    ISBN-13
    9780367781187
    Author
    JungHyun Han
    Publisher
    CRC Press
    Published
    31 March 2021
    Format
    Paperback / softback
    Pages
    340

    This product hasn't received any reviews yet. Be the first to review this product!

    RRP: $109.99
    $109.00
    Hurry up! Current stock:

    Introduction to Computer Graphics with OpenGL ES

    RRP: $109.99
    $109.00

    Description

    OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

    Key Features:



    • Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces




    • Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics




    • Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed




    • Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.

    You Can Find This Book In

      Book Details

      ISBN-13
      9780367781187
      Author
      JungHyun Han
      Publisher
      CRC Press
      Published
      31 March 2021
      Format
      Paperback / softback
      Pages
      340

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