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Game Audio Director's Guide

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Hardback
22 October 2026
86 Pages
RRP: $362.00
$357.00
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The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.

This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.

This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production.

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    Book Details
    ISBN-13
    9781041258926
    Author
    Rob Bridgett
    Publisher
    Taylor & Francis
    Published
    22 October 2026
    Format
    Hardback
    Pages
    86

    This product hasn't received any reviews yet. Be the first to review this product!

    RRP: $362.00
    $357.00
    Hurry up! Current stock:

    Game Audio Director's Guide

    RRP: $362.00
    $357.00

    Description

    The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.

    This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.

    This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production.

    You Can Find This Book In

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