Trending Bestseller

Fluid Simulation for Computer Graphics

No reviews yet Write a Review
Hardback
25 September 2015
$269.81
Ships in 3-5 business days

Delivery estimate

Hurry up! Current stock:

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle-voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods
  • The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

    You Can Find This Title In

      Product Details
      ISBN-13
      9781482232837
      Author
      Robert Bridson
      Publisher
      Taylor & Francis Ltd
      Published
      25 September 2015
      Format
      Hardback

      This product hasn't received any reviews yet. Be the first to review this product!

      $269.81
      Ships in 3-5 business days

      Delivery estimate

      Hurry up! Current stock:

      Fluid Simulation for Computer Graphics

      $269.81

      Description

      A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

      Highlights of the Second Edition

      • New chapters on level sets and vortex methods
      • Emphasizes hybrid particle-voxel methods, now the industry standard approach
      • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
      • Adds new discussions on meshing, particles, and vortex methods
      • The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

        You Can Find This Title In

          This Title Is Categorised As