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Cyber Age Hostilities

Ben Joshua

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Paperback / softback
24 June 2024
$78.00
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An Essential Standalone Rules Expansion to the Immortal Empires Role-Playing Game for Mature Players! This book covers the Ninth (Cyber) and Tenth (Galactic) Ages of the Immortal Empires World, following close on the heels of our earlier expansion, Steampunk Machinations.


In the Cyber Age, governments are a thing of the past. Corporations rule and vie against each other for power and influence. The Ancient Race Immortals come out of hiding, using advanced technology to mask their magical abilities. A highly secretive Cabal, Corporate espionage, seedy off-grid personalities, androids, black market jobs, and hostilities from every source characterize this awesome game setting using the second-to-none Immortal Empires' open-ended d10 game system.


As a standalone rulebook, it has everything the Storyteller and Players need in one book. If, however, the Storyteller will be bringing Immortals from past ages, along with magic and talents, you'll still need The Storyteller's Codex and The Adventurer's Rulebook core rulebooks (that covered the 1st through the 7th Ages).


This books has new Traits & Flaws, Callings, Vocations, Character Records, bot generation system, vehicle enhancement system, skill system and so much more, including useful tidbits based on hard science that Storytellers and Players alike can weave into their Immortal Empires Cyber Age Hostilities experience!


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$78.00
Ships in 3-5 business days
Hurry up! Current stock:

Cyber Age Hostilities

$78.00

Description

An Essential Standalone Rules Expansion to the Immortal Empires Role-Playing Game for Mature Players! This book covers the Ninth (Cyber) and Tenth (Galactic) Ages of the Immortal Empires World, following close on the heels of our earlier expansion, Steampunk Machinations.


In the Cyber Age, governments are a thing of the past. Corporations rule and vie against each other for power and influence. The Ancient Race Immortals come out of hiding, using advanced technology to mask their magical abilities. A highly secretive Cabal, Corporate espionage, seedy off-grid personalities, androids, black market jobs, and hostilities from every source characterize this awesome game setting using the second-to-none Immortal Empires' open-ended d10 game system.


As a standalone rulebook, it has everything the Storyteller and Players need in one book. If, however, the Storyteller will be bringing Immortals from past ages, along with magic and talents, you'll still need The Storyteller's Codex and The Adventurer's Rulebook core rulebooks (that covered the 1st through the 7th Ages).


This books has new Traits & Flaws, Callings, Vocations, Character Records, bot generation system, vehicle enhancement system, skill system and so much more, including useful tidbits based on hard science that Storytellers and Players alike can weave into their Immortal Empires Cyber Age Hostilities experience!


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