Trending Bestseller

Creating Games with a Purpose

Bishop, Jan

No reviews yet Write a Review
Paperback / softback
28 February 2026
192 Pages
$102.00
Ships in 4-6 business days
Hurry up! Current stock:

Creating Games With a Purpose provides preK-5 physical educators and PETE students with a framework for designing student-centered games that match the motor skills of diverse groups of children and meet their social and emotional needs. Over 35 game ideas are provided in ready-to-use lesson plans.

Develop educational games for physical education classes.

Games are vital to student learning in the elementary physical education classroom, but not all games are rooted in appropriate practices and help educators meet standards. Creating Games With a Purpose: A Framework for PreK-5 Physical Educators With HKPropel Access provides preK-5 physical educators with step-by-step guidance to design games with contextually specific, culturally rich, and student-centered lessons to fulfill educational purposes.

Educators will explore the framework created by the authors to build games intended to match the motor skills of diverse groups of children and meet their social and emotional needs. Using this framework, the text walks PE teachers through the steps of developing games, from the initial conception of an idea to assessing and modifying games. Pedagogical strategies such as differentiation, guided questioning, and contextual considerations further support appropriate educational practices.

The authors present over 35 ready-to-use lesson plans aligned with Grade-Span Learning Indicators from the SHAPE America National Physical Education Standards. Many of these lesson plans offer opportunities for collaboration with other disciplines.

The book is broken into three sections. Part I focuses on the role of play in the lives of humans, both past and present. Nurturing creativity within play opportunities and understanding how the delivery of games affects learning outcomes are explored. Part II introduces the Physical Education Creative Framework (PE-CF) and guides educators through ready-to-use sample games for use in preK to grade 5. In part III educators get to practice designing games with guided questions that incorporate the National Physical Education Standards and the PE-CF. Pedagogical aids throughout the text include chapter objectives, boxes, sidebars, and visual elements such as charts, graphs, and diagrams of games.

Related online materials for the games in chapters 3 through 8 are delivered via HKPropel. The games are presented so that the teacher can transfer the information into the lesson plan format they find useful. Suggested teaching styles, how to introduce the game, ways to expand or deepen student learning outcomes, and contextual considerations to keep in mind are included in the game descriptions, and there are task cards, posters, exit slips, and game materials that can be printed for the reader’s use. Nine videos show teachers guiding students through some of the games in the book.

Creating Games With a Purpose gives physical educators a framework to construct games that challenge and inspire elementary students to make choices, solve problems, take on leadership, and gain knowledge—all through play.

Note: A code for accessing HKPropel is included with all new print books.

This product hasn't received any reviews yet. Be the first to review this product!

$102.00
Ships in 4-6 business days
Hurry up! Current stock:

Creating Games with a Purpose

$102.00

Description

Creating Games With a Purpose provides preK-5 physical educators and PETE students with a framework for designing student-centered games that match the motor skills of diverse groups of children and meet their social and emotional needs. Over 35 game ideas are provided in ready-to-use lesson plans.

Develop educational games for physical education classes.

Games are vital to student learning in the elementary physical education classroom, but not all games are rooted in appropriate practices and help educators meet standards. Creating Games With a Purpose: A Framework for PreK-5 Physical Educators With HKPropel Access provides preK-5 physical educators with step-by-step guidance to design games with contextually specific, culturally rich, and student-centered lessons to fulfill educational purposes.

Educators will explore the framework created by the authors to build games intended to match the motor skills of diverse groups of children and meet their social and emotional needs. Using this framework, the text walks PE teachers through the steps of developing games, from the initial conception of an idea to assessing and modifying games. Pedagogical strategies such as differentiation, guided questioning, and contextual considerations further support appropriate educational practices.

The authors present over 35 ready-to-use lesson plans aligned with Grade-Span Learning Indicators from the SHAPE America National Physical Education Standards. Many of these lesson plans offer opportunities for collaboration with other disciplines.

The book is broken into three sections. Part I focuses on the role of play in the lives of humans, both past and present. Nurturing creativity within play opportunities and understanding how the delivery of games affects learning outcomes are explored. Part II introduces the Physical Education Creative Framework (PE-CF) and guides educators through ready-to-use sample games for use in preK to grade 5. In part III educators get to practice designing games with guided questions that incorporate the National Physical Education Standards and the PE-CF. Pedagogical aids throughout the text include chapter objectives, boxes, sidebars, and visual elements such as charts, graphs, and diagrams of games.

Related online materials for the games in chapters 3 through 8 are delivered via HKPropel. The games are presented so that the teacher can transfer the information into the lesson plan format they find useful. Suggested teaching styles, how to introduce the game, ways to expand or deepen student learning outcomes, and contextual considerations to keep in mind are included in the game descriptions, and there are task cards, posters, exit slips, and game materials that can be printed for the reader’s use. Nine videos show teachers guiding students through some of the games in the book.

Creating Games With a Purpose gives physical educators a framework to construct games that challenge and inspire elementary students to make choices, solve problems, take on leadership, and gain knowledge—all through play.

Note: A code for accessing HKPropel is included with all new print books.

Customers Also Viewed

Buy Books Online at BookLoop

Discover your next great read at BookLoop, Australiand online bookstore offering a vast selection of titles across various genres and interests. Whether you're curious about what's trending or searching for graphic novels that captivate, thrilling crime and mystery fiction, or exhilarating action and adventure stories, our curated collections have something for every reader. Delve into imaginative fantasy worlds or explore the realms of science fiction that challenge the boundaries of reality. Fans of contemporary narratives will find compelling stories in our contemporary fiction section. Embark on epic journeys with our fantasy and science fiction titles,

Shop Trending Books and New Releases

Explore our new releases for the most recent additions in romance books, fantasy books, graphic novels, crime and mystery books, science fiction books as well as biographies, cookbooks, self help books, tarot cards, fortunetelling and much more. With titles covering current trends, booktok and bookstagram recommendations, and emerging authors, BookLoop remains your go-to local australian bookstore for buying books online across all book genres.

Shop Best Books By Collection

Stay updated with the literary world by browsing our trending books, featuring the latest bestsellers and critically acclaimed works. Explore titles from popular brands like Minecraft, Pokemon, Star Wars, Bluey, Lonely Planet, ABIA award winners, Peppa Pig, and our specialised collection of ADHD books. At BookLoop, we are committed to providing a diverse and enriching reading experience for all.

Buy Educational Books and Textbooks Online at BookLoop

Shop School Textbooks for Primary, Secondary, and Higher Education

At BookLoop, we make it easy to buy school textbooks online in Australia for every stage of learning. Our extensive textbook collection includes curriculum-aligned primary school books, secondary school books, and resources for TAFE courses, vocational training, and university studies. Each title is selected for accuracy, quality, and alignment with the Australian Curriculum, supporting teachers, students, and schools across the country. Whether you’re preparing for exams, classroom learning, or distance education, BookLoop’s range of educational books ensures your students have the right materials to succeed.

Teacher Resources, Classroom Tools and Professional Learning

Empower your teaching with teacher resources and classroom support materials from BookLoop. Our collection includes lesson planning guides, literacy and numeracy workbooks, STEM education resources, and assessment tools that help educators deliver engaging, effective learning experiences. We also stock a wide selection of preschool and early years education books tailored to early childhood development, classroom management, and student wellbeing. Teachers can access everything from professional development books to interactive classroom activities — all carefully curated to enhance teaching outcomes and student success.

Educational Books and Learning Resources for Every Subject

Find educational books for students across a variety of subjects including English, Mathematics, Science, History, Geography, and the Arts. BookLoop partners with trusted Australian publishers to provide up-to-date resources that meet classroom requirements and support independent learning. Whether you’re a school administrator sourcing bulk textbook orders, a parent preparing for the new term, or a teacher updating your classroom library, BookLoop is your one-stop online bookstore for all education and teaching materials.