Just like traditional AI applications, game AI mainlyfocuses on rational inference. But in the real world, humandecision making is not only involving rationality, but also sense. Inthis book, we propose an architecture for the bot designers toinclude affective computing in a game bot by attributing emotions tothe bot. The architecture is based upon a variety of theories,including the famous OCC model. It treats Joy, Fear, Anger,Disgust, and Distress as five basic emotions. It uses three emotionalvariables, namely, Desirability of an event, Blameworthiness orPraiseworthiness of an action, and Appealingness of an object, to evaluatehow a specific emotion is affected by the environment. In additionto an ordinary Rational Action Engine, which controls the rationalbehavior of a bot, we add an Emotional Action Engine in thearchitecture to make the emotional behavior possible. An Action Arbitratoris equipped to decide, given a specific time and space, whether abot should follow the rational or emotional inference. The arbitratorsimulates how humans solve the conflicts between reason and emotion.
Just like traditional AI applications, game AI mainlyfocuses on rational inference. But in the real world, humandecision making is not only involving rationality, but also sense. Inthis book, we propose an architecture for the bot designers toinclude affective computing in a game bot by attributing emotions tothe bot. The architecture is based upon a variety of theories,including the famous OCC model. It treats Joy, Fear, Anger,Disgust, and Distress as five basic emotions. It uses three emotionalvariables, namely, Desirability of an event, Blameworthiness orPraiseworthiness of an action, and Appealingness of an object, to evaluatehow a specific emotion is affected by the environment. In additionto an ordinary Rational Action Engine, which controls the rationalbehavior of a bot, we add an Emotional Action Engine in thearchitecture to make the emotional behavior possible. An Action Arbitratoris equipped to decide, given a specific time and space, whether abot should follow the rational or emotional inference. The arbitratorsimulates how humans solve the conflicts between reason and emotion.
According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express...
Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is...
The healthcare applications of affective computing are gaining traction as biomedical signals are being increasingly used in system design and development. Affective computing and its applications in...
This book explores AI methodologies for the implementation of affective states in intelligent learning environments. Divided into four parts, Multimodal Affective Computing: Technologies and...
Affective computing is a nascent field situated at the intersection of artificial intelligence with social and behavioral science. It studies how human emotions are perceived and expressed, which...
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