Introduction Part 1: Interaction Design Elements of DesignChapter 1: An Integrated Framework for Mixed SystemsChapter 2: A Holistic Approach to Design and Evaluation of Mixed Reality SystemsChapter 3: Embedded Mixed Reality EnvironmentsChapter 4: The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model Specific Design IssuesChapter 5: Tangible Interaction in Mixed Reality SystemsChapter 6: Designing a Mixed Reality Intergenerational Entertainment SystemsChapter 7: Auditory-Induced Presence in Mixed Reality Environments and Related TechnologyChapter 8: An Exploration of Exertion in Mixed Reality Systems via the 'Table Tennis for Three' Game Structuring the DesignChapter 9: Developing Mixed Interactive Systems: a Model Based Process for Generating and Managing Design Solutions Part 2: Software Design and Implementation Technical Solutions and Interaction TechniquesChapter 10: Designing Outdoor Mixed Reality Hardware SystemsChapter 11: Multimodal Excitatory Interfaces with Automatic Content Classification Platform: Prototyping, Development and Authoring ToolChapter 12: Management of Tracking for Mixed and Augmented Reality SystemsChapter 13: Authoring Immersive Mixed Reality ExperiencesChapter 14: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality Life cycleChapter 15: A Software Engineering Method for the Design of Mixed Reality Systems Part 3: Applications of Mixed Reality Chapter 16: Enhancing Health Care Services with Mixed Reality SystemsChapter 17: The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological ExperimentationChapter 18: MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for RunningChapter 19: The RoboCup Mixed Reality League - A Case StudyChapter 20: Mixed RealityPrototypes to Support Early Creative Design
Introduction Part 1: Interaction Design Elements of DesignChapter 1: An Integrated Framework for Mixed SystemsChapter 2: A Holistic Approach to Design and Evaluation of Mixed Reality SystemsChapter 3: Embedded Mixed Reality EnvironmentsChapter 4: The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model Specific Design IssuesChapter 5: Tangible Interaction in Mixed Reality SystemsChapter 6: Designing a Mixed Reality Intergenerational Entertainment SystemsChapter 7: Auditory-Induced Presence in Mixed Reality Environments and Related TechnologyChapter 8: An Exploration of Exertion in Mixed Reality Systems via the 'Table Tennis for Three' Game Structuring the DesignChapter 9: Developing Mixed Interactive Systems: a Model Based Process for Generating and Managing Design Solutions Part 2: Software Design and Implementation Technical Solutions and Interaction TechniquesChapter 10: Designing Outdoor Mixed Reality Hardware SystemsChapter 11: Multimodal Excitatory Interfaces with Automatic Content Classification Platform: Prototyping, Development and Authoring ToolChapter 12: Management of Tracking for Mixed and Augmented Reality SystemsChapter 13: Authoring Immersive Mixed Reality ExperiencesChapter 14: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality Life cycleChapter 15: A Software Engineering Method for the Design of Mixed Reality Systems Part 3: Applications of Mixed Reality Chapter 16: Enhancing Health Care Services with Mixed Reality SystemsChapter 17: The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological ExperimentationChapter 18: MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for RunningChapter 19: The RoboCup Mixed Reality League - A Case StudyChapter 20: Mixed RealityPrototypes to Support Early Creative Design
This book constitutes the refereed proceedings of the 21st International Conference on Virtual Reality and Mixed Reality, EuroXR 2024, held in Athens, Greece, during November 27-29, 2024.The 14 full...
A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance.A computer scientist and a performance and new media theorist define...
Magisterarbeit aus dem Jahr 2010 im Fachbereich Filmwissenschaft, Note: 1,3, Universität zu Köln (Institut für Theater-, Film- und Fernsehwissenschaft), Sprache: Deutsch, Abstract: Magisterarbeit von...
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