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The Engineering of Mixed Reality Systems

Emmanuel Dubois

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Paperback / softback
14 March 2012
$350.00
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Introduction Part 1: Interaction Design Elements of DesignChapter 1: An Integrated Framework for Mixed SystemsChapter 2: A Holistic Approach to Design and Evaluation of Mixed Reality SystemsChapter 3: Embedded Mixed Reality EnvironmentsChapter 4: The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model Specific Design IssuesChapter 5: Tangible Interaction in Mixed Reality SystemsChapter 6: Designing a Mixed Reality Intergenerational Entertainment SystemsChapter 7: Auditory-Induced Presence in Mixed Reality Environments and Related TechnologyChapter 8: An Exploration of Exertion in Mixed Reality Systems via the 'Table Tennis for Three' Game Structuring the DesignChapter 9: Developing Mixed Interactive Systems: a Model Based Process for Generating and Managing Design Solutions Part 2: Software Design and Implementation Technical Solutions and Interaction TechniquesChapter 10: Designing Outdoor Mixed Reality Hardware SystemsChapter 11: Multimodal Excitatory Interfaces with Automatic Content Classification Platform: Prototyping, Development and Authoring ToolChapter 12: Management of Tracking for Mixed and Augmented Reality SystemsChapter 13: Authoring Immersive Mixed Reality ExperiencesChapter 14: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality Life cycleChapter 15: A Software Engineering Method for the Design of Mixed Reality Systems Part 3: Applications of Mixed Reality Chapter 16: Enhancing Health Care Services with Mixed Reality SystemsChapter 17: The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological ExperimentationChapter 18: MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for RunningChapter 19: The RoboCup Mixed Reality League - A Case StudyChapter 20: Mixed RealityPrototypes to Support Early Creative Design

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$350.00
Ships in 5–7 business days
Hurry up! Current stock:

The Engineering of Mixed Reality Systems

$350.00

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Introduction Part 1: Interaction Design Elements of DesignChapter 1: An Integrated Framework for Mixed SystemsChapter 2: A Holistic Approach to Design and Evaluation of Mixed Reality SystemsChapter 3: Embedded Mixed Reality EnvironmentsChapter 4: The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model Specific Design IssuesChapter 5: Tangible Interaction in Mixed Reality SystemsChapter 6: Designing a Mixed Reality Intergenerational Entertainment SystemsChapter 7: Auditory-Induced Presence in Mixed Reality Environments and Related TechnologyChapter 8: An Exploration of Exertion in Mixed Reality Systems via the 'Table Tennis for Three' Game Structuring the DesignChapter 9: Developing Mixed Interactive Systems: a Model Based Process for Generating and Managing Design Solutions Part 2: Software Design and Implementation Technical Solutions and Interaction TechniquesChapter 10: Designing Outdoor Mixed Reality Hardware SystemsChapter 11: Multimodal Excitatory Interfaces with Automatic Content Classification Platform: Prototyping, Development and Authoring ToolChapter 12: Management of Tracking for Mixed and Augmented Reality SystemsChapter 13: Authoring Immersive Mixed Reality ExperiencesChapter 14: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality Life cycleChapter 15: A Software Engineering Method for the Design of Mixed Reality Systems Part 3: Applications of Mixed Reality Chapter 16: Enhancing Health Care Services with Mixed Reality SystemsChapter 17: The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological ExperimentationChapter 18: MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for RunningChapter 19: The RoboCup Mixed Reality League - A Case StudyChapter 20: Mixed RealityPrototypes to Support Early Creative Design

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