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The Adventures Of Window Breesian Part Three

The Search For The Angels Of The Very East

John Ernest Briggs

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Paperback / softback
01 September 2020
$61.00
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A fantasy/adventure for all ages - including 27 color illustrations, 11 extra side-stories, and a detailed color-coded reference appendix to assist the reader in discovering hidden mysteries and interrelationships buried in the story. 8 1/2 x 11.

The Story: Part Three

Window Breesian, the young adventure-seeking man, is far, far from home. He and his friends have traveled all across the Northlands and then beyond to the east as they continue their search for treasure and adventure.

Features of the trilogy books:

1. 73 color maps and drawings.

2. Hundreds of characters - including many new creatures unique to this story and this world.

3.  New languages are introduced as the story moves to new countries and lands.

4. 30 short "side-stories" which take the reader to another part of the world to show past and present interrelationships of characters or to introduce upcoming characters.

5. Includes many story-connected poems and song lyrics.

6. Style and vocabulary intended for all ages, male and female.

7. Written with very detailed descriptions so the reader can easily visualize the story as it unfolds.

8. Can be read as a simple fantasy/adventure - or - the interested reader can investigate the hundreds of interrelationships between characters, their world, and their history - and search out and find interlaced details hidden in the chapters.

- As an example of a story extra, there is a mystery as to the identity of the mother of the twin girls in the Prologues and Epilogues.  She is identified as one of the story's main female characters, but is otherwise only identified by clues.  She could reasonably be any of five females from the story.  The interested reader can try to solve this mystery of who she is.

9. Many characters, places, and things introduced briefly in earlier chapters are brought back in later chapters.  When reading the books for a second or third time, more interrelated, almost hidden, details will be discovered by the reader.

10. The world of the adventures is rationally developed - with a history and geography to support the places, the characters, and the story.  New characters don't just show up.  They belong in the story as Window travels across the lands.

11. The books are not meant to be read hurriedly but to be enjoyed as a long, fascinating journey - then read again and again - each time the reader discovering more and more of the detail, subtly written into the pages.

12. There are forty pages of color-coded reference appendices - including every character, place, and important item from the books.  The appendix is meant to be read and enjoyed as the reader relives the adventures of the story.

13. The final side-story retraces the hero Window's entire journey, revisiting every main character, and tells what that character is doing at the moment.  This takes the reader back through the entire scope of the three books

14. Some of the storytelling influences which are reflected in the writing:

Robin Hood

Prince Valiant

Treasure Island

Sherlock Holmes

Disney's Uncle Scrooge Adventures

Tolkien's Lord of the Rings

Isaac Asimov science fiction

 

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$61.00
Ships in 3-5 business days
Hurry up! Current stock:

The Adventures Of Window Breesian Part Three

$61.00

Description

A fantasy/adventure for all ages - including 27 color illustrations, 11 extra side-stories, and a detailed color-coded reference appendix to assist the reader in discovering hidden mysteries and interrelationships buried in the story. 8 1/2 x 11.

The Story: Part Three

Window Breesian, the young adventure-seeking man, is far, far from home. He and his friends have traveled all across the Northlands and then beyond to the east as they continue their search for treasure and adventure.

Features of the trilogy books:

1. 73 color maps and drawings.

2. Hundreds of characters - including many new creatures unique to this story and this world.

3.  New languages are introduced as the story moves to new countries and lands.

4. 30 short "side-stories" which take the reader to another part of the world to show past and present interrelationships of characters or to introduce upcoming characters.

5. Includes many story-connected poems and song lyrics.

6. Style and vocabulary intended for all ages, male and female.

7. Written with very detailed descriptions so the reader can easily visualize the story as it unfolds.

8. Can be read as a simple fantasy/adventure - or - the interested reader can investigate the hundreds of interrelationships between characters, their world, and their history - and search out and find interlaced details hidden in the chapters.

- As an example of a story extra, there is a mystery as to the identity of the mother of the twin girls in the Prologues and Epilogues.  She is identified as one of the story's main female characters, but is otherwise only identified by clues.  She could reasonably be any of five females from the story.  The interested reader can try to solve this mystery of who she is.

9. Many characters, places, and things introduced briefly in earlier chapters are brought back in later chapters.  When reading the books for a second or third time, more interrelated, almost hidden, details will be discovered by the reader.

10. The world of the adventures is rationally developed - with a history and geography to support the places, the characters, and the story.  New characters don't just show up.  They belong in the story as Window travels across the lands.

11. The books are not meant to be read hurriedly but to be enjoyed as a long, fascinating journey - then read again and again - each time the reader discovering more and more of the detail, subtly written into the pages.

12. There are forty pages of color-coded reference appendices - including every character, place, and important item from the books.  The appendix is meant to be read and enjoyed as the reader relives the adventures of the story.

13. The final side-story retraces the hero Window's entire journey, revisiting every main character, and tells what that character is doing at the moment.  This takes the reader back through the entire scope of the three books

14. Some of the storytelling influences which are reflected in the writing:

Robin Hood

Prince Valiant

Treasure Island

Sherlock Holmes

Disney's Uncle Scrooge Adventures

Tolkien's Lord of the Rings

Isaac Asimov science fiction

 

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