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Self-Repair Networks

A Mechanism Design

Yoshiteru Ishida

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Hardback
06 January 2016
$227.00
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Thisbook describes the struggle to introduce a mechanism that enablesnext-generation information systems to maintain themselves. Our generationobserved the birth and growth of information systems, and the Internet inparticular. Surprisingly information systems are quite different fromconventional (energy, material-intensive) artificial systems, and ratherresemble biological systems (information-intensive systems). Many artificialsystems are designed based on (Newtonian) physics assuming that every elementobeys simple and static rules; however, the experience of the Internet suggestsa different way of designing where growth cannot be controlled butself-organized with autonomous and selfish agents. This book suggests using gametheory, a mechanism design inparticular, for designing next-generation information systems which will beself-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughoutthis book.

The book contains interdisciplinaryresearch encompassing game theory, complex systems, reliability theory andparticle physics. All devoted to its central theme: what happens ifsystems self-repair themselves?

 

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$227.00
Ships in 3-5 business days
Hurry up! Current stock:

Self-Repair Networks

$227.00

Description

Thisbook describes the struggle to introduce a mechanism that enablesnext-generation information systems to maintain themselves. Our generationobserved the birth and growth of information systems, and the Internet inparticular. Surprisingly information systems are quite different fromconventional (energy, material-intensive) artificial systems, and ratherresemble biological systems (information-intensive systems). Many artificialsystems are designed based on (Newtonian) physics assuming that every elementobeys simple and static rules; however, the experience of the Internet suggestsa different way of designing where growth cannot be controlled butself-organized with autonomous and selfish agents. This book suggests using gametheory, a mechanism design inparticular, for designing next-generation information systems which will beself-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughoutthis book.

The book contains interdisciplinaryresearch encompassing game theory, complex systems, reliability theory andparticle physics. All devoted to its central theme: what happens ifsystems self-repair themselves?

 

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