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Rendering Techniques 98

Proceedings of the Eurographics Workshop in Vienna, Austria, June 29 July 1, 1998

by N. Max
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Paperback / softback
11 August 1998
$335.00
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics" in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

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    Book Details
    ISBN-13
    9783211832134
    Author
    N. Max
    Publisher
    Springer Nature B.V.
    Published
    11 August 1998
    Format
    Paperback / softback

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    Rendering Techniques 98

    $335.00

    Description

    Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics" in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

    You Can Find This Book In

      Book Details

      ISBN-13
      9783211832134
      Author
      N. Max
      Publisher
      Springer Nature B.V.
      Published
      11 August 1998
      Format
      Paperback / softback

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