Nominal Game Semantics complements existing introductory literature to game semantics, which highlight the then new structural components necessary to model higher-order computation; for example, arenas, justification pointers, and innocence. In contrast, this monograph focuses on explaining the nominal content of our games. It begins by covering the basics of nominal sets before proceeding to introduce the programming language of study, called GroundML. GroundML is a higher-order language with references capable of storing integers, references to integers, references to references to integers, and so on. Before presenting the game model of GroundML in full detail, the reader is given a flavor of the nominal approach with the presentation of ToyML that, for the sake of simplicity, features only integer-valued references and restricted higher-order types. Because ToyML is simpler, it allows a more direct and elementary presentation of its game semantics, which will help the reader to make a transition to the full-blown model.Nominal Game Semantics has been written in a way that will make it accessible to readers who are familiar with standard denotational semantics and types.
Nominal Game Semantics complements existing introductory literature to game semantics, which highlight the then new structural components necessary to model higher-order computation; for example, arenas, justification pointers, and innocence. In contrast, this monograph focuses on explaining the nominal content of our games. It begins by covering the basics of nominal sets before proceeding to introduce the programming language of study, called GroundML. GroundML is a higher-order language with references capable of storing integers, references to integers, references to references to integers, and so on. Before presenting the game model of GroundML in full detail, the reader is given a flavor of the nominal approach with the presentation of ToyML that, for the sake of simplicity, features only integer-valued references and restricted higher-order types. Because ToyML is simpler, it allows a more direct and elementary presentation of its game semantics, which will help the reader to make a transition to the full-blown model.Nominal Game Semantics has been written in a way that will make it accessible to readers who are familiar with standard denotational semantics and types.
The volume explores the semantics of nominalizations from different theoretical points of view: formal and lexical semantics, cognitive-functional grammar, lexical-functional grammar, discourse...
This book is a collection of studies applying game-theoretical concepts and ideas to analysing the semantics of natural language and some formal languages. The bulk of the book consists of several...
Though the subject of this work, "nominalism and contemporary nom inalism", is philosophical, it cannot be fully treated without relating it to data gathered from a great variety of domains, such as...
Based on extensive and diverse material from 70 languages, and covering a range of previously undiscussed problems, this book provides a thorough analysis of how nominalization types interact with...
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