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Multiplayer

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Paperback / softback
252 Pages
29 October 2013
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In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.

With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.

Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.

The book is divided into five sections that explore the following areas:

  • Social Aspects of Digital Gaming
  • Social Interactions in Virtual Worlds
  • Online Gaming
  • Co-located and Console Gaming
  • Risks and Challenges of Social Gaming

This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

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    Product Details
    ISBN-13
    9780415828864
    Author
    Thorsten Quandt
    Publisher
    Taylor & Francis
    Published
    29 October 2013
    Format
    Paperback / softback
    Pages
    252

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    RRP: $100.99
    $100.00
    Ships in 2-5 business days

    Delivery estimate

    Hurry up! Current stock:

    Multiplayer

    RRP: $100.99
    $100.00

    Description

    In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.

    With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.

    Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.

    The book is divided into five sections that explore the following areas:

    • Social Aspects of Digital Gaming
    • Social Interactions in Virtual Worlds
    • Online Gaming
    • Co-located and Console Gaming
    • Risks and Challenges of Social Gaming

    This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

    You Can Find This Title In

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