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Learning to Live in the Knowledge Society

IFIP 20th World Computer Congress, IFIP TC 3 ED-L2L Conference, September 7-10, 2008, Milano, Italy

Michael Kendall

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Paperback / softback
29 November 2010
$281.00
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Digital Literacy for the Knowledge Society 1.- An approach to digital literacy for adults: the EuNIC proposal.- Digital literacy as a challenge for Teacher Education.- The Use of Interactive Whiteboards to Support the Creation, Capture and Sharing of Knowledge in South African Schools.- Planning and Modelling for Teaching and Learning.- Scenario planning and learning technologies.- Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager.- Groups can do IT.- ICT for Inclusion.- A general and flexible model for the pedagogical description of learning objects.- Using ICT to Improve the Education of Students with Learning Disabilities.- Ethics, Equality and Inclusion for Students with a Chronic Health Condition.- AudioGene: Mobile Learning Genetics through Audio by Blind Learners.- Innovative Learning Environments 1.- Design and implementation of a user friendly environment for Learning Objects creation.- Exploring Touching Learning Environments.- Adaptation of Impulsive and Reflective Learning Behavior in a Game-Based Environment.- Learning with Smart Multipurpose Interactive Learning Environment.- Eeney, Meeney, Miney, Mo? Selecting a First Programming Language.- Exploiting ICT for Teaching and Learning.- Preparing the stage for using emerging technologies in science education.- Promoting Thinking Skills within the Secondary Classroom Using Digital Media.- Practice makes perfect.- Gearing up for Robotics.- Online Distance Learning.- Approaching TEL in university teaching: the faculty training need.- Merger of Knowledge Network and Users Support for Lifelong Learning Services.- Development of Instruments for Evaluation of Quality of Distance Studies.- Knowledge Network Internetworking.- ICT Issues in Education.- Virtual Learning Communities: a learning object integrated into e-learning platform.- The development of ICT networks for South African schools.- Supporting Teachers to Plan Culturally Contextualized Learning Activities.- The Web as a learning environment.- How to favour know-how transfer from experienced teachers to novices?.- Educating ICT Professionals.- Where Will Professional Software Engineering Education Go Next?.- Maintaining Industrial Competence.- EUCIP in Italian Universities.- Competence Based Tutoring Online.- Innovative Learning Environments 2.- An Ontology-Based Modeling Approach for Developing a Competencies-Oriented Collective Intelligence.- Maintenance of Learner's Characteristics by Spreading a Change.- Future Learning Strategy and ePortfolios in Education.- "What is it?": A Culture Sensitive Educational Game.- Knowledge and Technology.- The Contribution of Computer Science Education in a Creative Society.- The Medium And The Message.- Accessing knowledge through narrative context.- Design of Exercises and Test Items for Internetworking Based on a Framework of Exercise Classes.- Digital Literacy for a Knowledge Society 2.- Transitions towards a Knowledge Society.- Social networking and the third age.- The role of indigenous knowledge in computer education in Africa.- Designing knowledge-rich curricula.- Innovative Learning Environments 3.- Knowledge Creation Through Engagement in a Personal Learning Environment.- KidSmart: an essential tool for mathematical education in nursery schools.- Learning with Interactive Stories.- From e-learning to ":co-learning": the role of virtual communities.- Workshops.- Workshop: A Creative Introduction to Programming with Scratch.- Using Alnuset to construct the notions of equivalence and equality in algebra.- PITO: A Children-Friendly Interface for Security Tools.- Posters.- WAPE - a system for distance learning of programming.- Topic Maps for Learning Design.- Systematic Exploration of Informatics Systems.- Development of E-Learning Design Criteria with Secure Realization Concepts.- New e-learning environments for teaching and learning Science.- Building Virtual Communities and Virtual Teams of Science teachers - the case of Telmae.- Data

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$281.00
Ships in 5–7 business days
Hurry up! Current stock:

Learning to Live in the Knowledge Society

$281.00

Description

Digital Literacy for the Knowledge Society 1.- An approach to digital literacy for adults: the EuNIC proposal.- Digital literacy as a challenge for Teacher Education.- The Use of Interactive Whiteboards to Support the Creation, Capture and Sharing of Knowledge in South African Schools.- Planning and Modelling for Teaching and Learning.- Scenario planning and learning technologies.- Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager.- Groups can do IT.- ICT for Inclusion.- A general and flexible model for the pedagogical description of learning objects.- Using ICT to Improve the Education of Students with Learning Disabilities.- Ethics, Equality and Inclusion for Students with a Chronic Health Condition.- AudioGene: Mobile Learning Genetics through Audio by Blind Learners.- Innovative Learning Environments 1.- Design and implementation of a user friendly environment for Learning Objects creation.- Exploring Touching Learning Environments.- Adaptation of Impulsive and Reflective Learning Behavior in a Game-Based Environment.- Learning with Smart Multipurpose Interactive Learning Environment.- Eeney, Meeney, Miney, Mo? Selecting a First Programming Language.- Exploiting ICT for Teaching and Learning.- Preparing the stage for using emerging technologies in science education.- Promoting Thinking Skills within the Secondary Classroom Using Digital Media.- Practice makes perfect.- Gearing up for Robotics.- Online Distance Learning.- Approaching TEL in university teaching: the faculty training need.- Merger of Knowledge Network and Users Support for Lifelong Learning Services.- Development of Instruments for Evaluation of Quality of Distance Studies.- Knowledge Network Internetworking.- ICT Issues in Education.- Virtual Learning Communities: a learning object integrated into e-learning platform.- The development of ICT networks for South African schools.- Supporting Teachers to Plan Culturally Contextualized Learning Activities.- The Web as a learning environment.- How to favour know-how transfer from experienced teachers to novices?.- Educating ICT Professionals.- Where Will Professional Software Engineering Education Go Next?.- Maintaining Industrial Competence.- EUCIP in Italian Universities.- Competence Based Tutoring Online.- Innovative Learning Environments 2.- An Ontology-Based Modeling Approach for Developing a Competencies-Oriented Collective Intelligence.- Maintenance of Learner's Characteristics by Spreading a Change.- Future Learning Strategy and ePortfolios in Education.- "What is it?": A Culture Sensitive Educational Game.- Knowledge and Technology.- The Contribution of Computer Science Education in a Creative Society.- The Medium And The Message.- Accessing knowledge through narrative context.- Design of Exercises and Test Items for Internetworking Based on a Framework of Exercise Classes.- Digital Literacy for a Knowledge Society 2.- Transitions towards a Knowledge Society.- Social networking and the third age.- The role of indigenous knowledge in computer education in Africa.- Designing knowledge-rich curricula.- Innovative Learning Environments 3.- Knowledge Creation Through Engagement in a Personal Learning Environment.- KidSmart: an essential tool for mathematical education in nursery schools.- Learning with Interactive Stories.- From e-learning to ":co-learning": the role of virtual communities.- Workshops.- Workshop: A Creative Introduction to Programming with Scratch.- Using Alnuset to construct the notions of equivalence and equality in algebra.- PITO: A Children-Friendly Interface for Security Tools.- Posters.- WAPE - a system for distance learning of programming.- Topic Maps for Learning Design.- Systematic Exploration of Informatics Systems.- Development of E-Learning Design Criteria with Secure Realization Concepts.- New e-learning environments for teaching and learning Science.- Building Virtual Communities and Virtual Teams of Science teachers - the case of Telmae.- Data

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