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Pro Java 6 3D Game Development

Java 3D, JOGL, JInput and JOAL APIs

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Paperback / softback
15 November 2014
$122.75
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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

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    Book Details
    ISBN-13
    9781430211860
    Author
    Andrew Davison
    Publisher
    Springer Nature B.V.
    Published
    15 November 2014
    Format
    Paperback / softback

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    $122.75
    Ships in 3-5 business days
    Hurry up! Current stock:

    Pro Java 6 3D Game Development

    $122.75

    Description

    This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

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