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Level Design

Processes and Experiences

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Paperback / softback
01 February 2022
$145.45
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In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

 

Key Features:

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans
  • You Can Find This Book In

      Book Details
      ISBN-13
      9781032276717
      Author
      Christopher W. Totten
      Publisher
      Taylor & Francis Ltd
      Published
      01 February 2022
      Format
      Paperback / softback

      This product hasn't received any reviews yet. Be the first to review this product!

      $145.45
      Ships in 3-5 business days
      Hurry up! Current stock:

      Level Design

      $145.45

      Description

      In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

       

      Key Features:

      • Learn about the processes of experienced developers and level designers in their own words
      • Discover best-practices for creating levels for persuasive play and designing collaboratively
      • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
      • Find your own preferred method of level design by learning the processes of multiple industry veterans
      • You Can Find This Book In

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