A clash of civilizations Full of ambition an Eastern despot seeks to control all magical items in the world of the novel. These items include a magical falcon, a magical owl, and crystal orbs that allow their owners to pierce the veils of space and time. Created in the distant past the items have become scattered over time, some coming into the possession of the Khan, others into the possession of a primitive pastoral people, and yet others into the possession of the European-like community of Endylmyr, located in the far reaches of the western plains. When the Khan sends armies to seize the devices, the various peoples of the North and West band together to resist, using the magical devices themselves to defeat the Khan's schemes. Led by the retired mercenary, Gylfalin, and his cousin, Pendaran the Archer, the allies use the magical objects to move through space and time to rescue captives and mount a defense against the invading Easterners. After a few misguided attempts to use the entire collection of magical items, Angmere, the historian, discovers an ancient rhyme that suggests three women are the key to the puzzle. Gwynyr, Hellwydd, and Hilst, acting the part of the three witches of Endylmyr, become a storm that has been brewing over the northern mountains and, drive his armies from the plains, defeating the Khan's attempt to conquer the city. For the present at least, the peoples and cultures of the woods, steppes and plains are free from threat of conquest.
A clash of civilizations Full of ambition an Eastern despot seeks to control all magical items in the world of the novel. These items include a magical falcon, a magical owl, and crystal orbs that allow their owners to pierce the veils of space and time. Created in the distant past the items have become scattered over time, some coming into the possession of the Khan, others into the possession of a primitive pastoral people, and yet others into the possession of the European-like community of Endylmyr, located in the far reaches of the western plains. When the Khan sends armies to seize the devices, the various peoples of the North and West band together to resist, using the magical devices themselves to defeat the Khan's schemes. Led by the retired mercenary, Gylfalin, and his cousin, Pendaran the Archer, the allies use the magical objects to move through space and time to rescue captives and mount a defense against the invading Easterners. After a few misguided attempts to use the entire collection of magical items, Angmere, the historian, discovers an ancient rhyme that suggests three women are the key to the puzzle. Gwynyr, Hellwydd, and Hilst, acting the part of the three witches of Endylmyr, become a storm that has been brewing over the northern mountains and, drive his armies from the plains, defeating the Khan's attempt to conquer the city. For the present at least, the peoples and cultures of the woods, steppes and plains are free from threat of conquest.
Five years after his failed siege of Endylmyr, the Khan believes he has captured Kreena the Sorceress, and the Raven who is the source of her power, when in fact he is the actual captive. Facing...
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it.This work is in the "public domain in the United States of...
By evoking the Old Testament book referenced in the title of the collection, The Chronicles recounts distinctive aspects of a Mexican American's presence in California. Fairy tales, bible stories,...
One of the greatest historical records of fourteenth-century England and FranceThe Chronicles of Froissart (1337-1410) are one of the greatest contemporary records of fourteenth-century England and...
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and...
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